Loren Colcol — Product Development at Playstation

Maya | Isometric Low Poly Room

Modelling • Lighting • Shading • Rendering • Low-Poly

This scene was created from scratch in Maya 2017. The process involved modelling all low-poly objects, adding shaders and textures, importing lights and fog, setting up a camera, and producing a final render.

Date02/2018 SoftwareMaya 2017