Loren Colcol — Infrastructure Resource Assistant | VR Developer based in San Francisco Bay Area, CA

Isometric Low Poly Room (Maya)

Modelling • Lighting • Shading • Rendering • Low-Poly

This scene was created from scratch in Maya 2017. The process involved modelling all low-poly objects, adding shaders and textures, importing lights and fog, setting up a camera, and producing a final render.

Date02/2018 SoftwareMaya 2017