Hype Train (2D Platformer • Unity)
2D Shoot-Em-Up • Platformerursamajorgames.com
All Aboard! Project HypeTrain is a 2D platformer shoot-em-up project of Ursa Major Games, a startup game studio founded in Santa Cruz. With a rich game world full of wacky train cars, prepare yourself for the wildest train heist of your lives. Guns, loot, bullets, hobos, and dinosaurs, wait, hobos and dinosaurs?!?! Yup, this is going to be a bumpy ride.ForUrsa Major Games RoleArtist • Designer Date05/2014-03/2015 EngineUnity GraphicsPixelmator • Photoshop Team Size7
Hype Train by Ursa Major Games.
Project HypeTrain Alpha Gameplay with commentary by me! PLAY THE LATEST ALPHA RELEASE @ ursamajorgames.com
Concept Art for the Hobo Attack. usage of boxes and platforms were a fundamental part of gameplay and I highlight how that might look in through this piece of art.
Concept Art for the Vault Car. I liked the idea of playing an emphasis and lighting, and how it would create some unique visuals.
Concept Art for a Bar Scene. I wanted to keep the tonal balance of lights and darks while also revealing my idea for particles and exploding objects with the silhouette aesthetic.
Train cars were the basis of our levels. Above you can see the concept art I created for some fo the more generic train cars. Some were cabooses with rows of seats, others were coal cars, and some were fancier and far more luxurious with chandeliers and a bar. The style of these cars was very soft and cartoony, to keep with the overall aesthetic of the game.
Concept Art for the shape and figure of characters. Again, we explored chibby and cartoon style characters so round shapes and body types were essential in the character design.
Art Production Pipeline sheet.
Various characters are based off of some references to films and shows we enjoy. There’s Doc Brown to the bottom left!
4 of the more basic train cars, cargo, coal, and lumber cars.
The Dino Car was especially fun to create. This car was inspired by an all time fav of mine, Jurassic Park. What made the car a learning experience was creating foliage, tress, grass, and vines. I experimented and referenced various sources and liked the way it turned out overall. The color choice and shading brings extra pop to this level.
The Freezer Car is essentially a butcher freezer on wheels. Creating the meat was the highlight of this car, and an added feature is that when shot at, the meat will fall and kill anything below it.
We collaborated as a team over some of the mechanics that would be special to the game. One such mechanic was blow-back. We wanted the guns in the game to not only fire projectiles to kill enemies but to also serve as a mechanic for jumping. The player will blow-back with extra force opposite the direction the gun is pointed. As such, players can jump higher and further.
As players progress, we want to reward them with power ups and skins. At the shop car, they can buy upgrades to their weapons and new skins for their character. The gun above fires at a rate x2 for more bullet mayhem. Our main character is also using the bellhop skin.
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