Loren Colcol

Product Development at Playstation

Living the dream as a producer/designer at Playstation! I’m currently playing Battlefield V and rewatching Avatar the Last Airbender!

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Email lcolcol94@gmail.com

My love of games, film, and animation has driven me to work at my dream companies in Pixar Animation Studios and Playstation. From maintaining data centers and render-farms at Pixar, to planning releases and managing tasks for AAA game development at Playstation, I believe I can successfully contribute in my role within a team through attention to detail, transparency, and my creative and technical skillset.

As a game developer, I am always looking to connect with other passionate folks to share, learn, and create profound interactive experiences and explore uncharted possibilities in interactive media.

As a producer, I love to see a product ship and to see the efforts and hard work of a team rewarded. It is my mission to help a team reach its development goals by encouraging team work, accountability, and an open mind while taking a scientific approach to tackling challenges and obstacles along the way.

When I'm not developing games I'm hanging out with family, going on adventures with my girlfriend, balling out on the basketball court, or jamming out on guitar or cajon. Feel free to contact or connect with me via Instagram, Facebook, or LinkedIn!


Game Development
Game Production
Project Mangement
Data Center Operations
IT Support


Web Apps
Apps (IOS/Android)
Game Design
Game Art
Unity 3D
Unreal Engine
Agile Project Development



Assistant Producer

San Diego, CA · 04/2019 – Present

• Work closely with various disciplines and personnel across art, design, engineering, QA, product, marketing–– to track, communicate, and deliver new features, concepts, tools and fixes for PS4 title, MLB the Show 19.
• Took ownership of a core game feature as acting producer and scrum master, assisting with milestone/schedule management, planning, task setting, tracking and verifying through excellent communication, follow-up, and understanding of business and development needs.
• Produce insightful roadmaps, presentations, demos and reports for management, leads and stakeholders and completed thorough documentation of feature/concept designs, requirements, and plans.
• Help build an engaging team culture that fosters teamwork, accountability, and an open mind.
• Provide insight and feedback for product development, improvements to production process, agile development and scrum practices, and initiatives for team building.


Production Assistant

San Diego, CA · 05/2018 – 03/2019

Pixar Animation Studios

Infrastructure Resource Assistant

Emeryville, CA · 09/2017 – 05/2018

• Contributed to the daily uptime/upkeep operations within the physical infrastructure of the studio’s data centers.
• Coordinated with network/server admins, facilities, IT support, and production leads on infrastructure resources, user migrations, tech installations and technical support.
• Produced technical documentation for data centers and high-level overviews of Pixar film’s production pipeline.
• Collaborated with studio VR team as well as provide technical support for software and engines.
• Data Center migrations (200+ servers, 2 days)
• Studio-wide office migrations (180+ office users, systems, and equipment, 3 days)
• Studio team structure overview & Infrastructure Resource Team presentation/documentation
• VR Developer with studio VR team, helping with concepts, designs, and installing builds of Unreal Engine for studio use.

ID Tech

Tech Instructor

Bay Area, CA · 05/2017 – 07/2017

• Mentored young students in foundational coding principles and game dev using Java Eclipse and Minecraft modding.

Team Nelya

Project Lead • Lead Producer • Designer

Santa Cruz, CA · 09/2016 – 06/2017

• Pitched original concept and developed design/technical documentation for digital humanities VR game (Sa Mata ni Nelya VR) where players experience World War II in the Philippines through the eyes of a civilian girl.
• Ensured timely quality feature releases through schedule management, task tracking, collaborative meetings, and agile/scrum practices.
• Fostered and encouraged a collaboration team culture through team hangouts, game jams, and work sessions.
• Contributed to: gameplay, narrative design, mechanics, AI design, level design, art direction, UI/UX, sound.
• Led meetings cross discipline meetings with team focus on communication, collaboration, and iteration.
• Organized demos at Student Game Developer Alliance Summit, Sammy Showcase and VR Meetups.

UCSC Information Technology Services

ResNet Technician

Santa Cruz, CA · 09/2016 – 06/2017

• Troubleshoot computer, network, and software related problems.
• Provide technical support in-person, over-phone, and through IT Request System (ServiceNow platform).
• Communicate with a diverse, professional clientele with varying skill levels.


Web Developer Intern

Paris, France · 06/2015 – 07/2015

• Interned for Vizir, French start-up sponsored by Microsoft, specializing in online surveys/questionnaires.
• Shadowed and collaborated with their lead developer/programmer & public relations intern.
• Designed mockups, programed, & implemented data-visuals for Vizir’s data-analytics page.

Ursa Major Games


Santa Cruz, CA · 05/2014 – 03/2015

• Illustrated game objects, backgrounds, sprites, levels, characters, and company logo.
• Design core gameplay mechanics, levels, and environments.
• Worked with artists to develop art production pipeline to streamline production and maintain consistency and quality.
• Collaborate with 6 other team members on design, story, gameplay, and art direction.

D&B Healthcare Professionals

IT Analyst & Data Entry/Computer Operator (Seasonal)

Artesia, CA · 06/2012 – 06/2016

• Install & transport computers, hardware, & networks for main office workstations.
• Maintain and troubleshoot computer systems/networks while providing software assistance to employees.
• Timely and accurate entry of over 50 patient’s medical records & data into archives & computers.


University of California, Santa Cruz

B.S. Computer Game Design

Santa Cruz, CA · 09/2012 – 06/2017

Minor in Technology Information Management

UC Center London

Study Abroad

London, UK · March 2015 – April 2015

• Coursework in British Imperialism/Urbanism

UC Center Paris

Study Abroad

Paris, France · 04/2015 – 06/2015

• French Nationality/Identity/Immigrant Culture


2015 Dean’s List (Spring), University of California, Santa Cruz
2015 Dean’s List (Fall), University of California, Santa Cruz
2014 Dean’s List (Spring), University of California, Santa Cruz
2012 Dean’s List (Fall), University of California, Santa Cruz