Loren Colcol

Product Development at Playstation

I am a game developer and producer living the dream at Playstation. On my spare time I’m either on the basketball court or going on adventures with my SO.

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Email lcolcol94@gmail.com

I was born and raised in the heart of Southern California. Since I was a kid, I've always had a heavy appetite for video games and films. Some of my favorite films through the years have been Star Wars, Toy Story, and The Lord of the Rings. As for games, at the top of my list are Super Mario 64, Star Wars Battlefront II, and The Last of Us.

As an inspired game developer, I have always been fascinated by the potential of video games. At the heart of it, I am passionate about games with compelling stories and I whole-heartedly believe that narrative games can be some of the most powerful and impactful interactive experiences. When coupled with engaging mechanics and inspired visuals, video games push the boundaries of entertainment and digital media.

When I'm not developing games I'm taking aesthetic photos with my S.O, perfecting my post moves, or jamming out on guitar or cajon. Feel free to contact or connect with me via Instagram, Facebook, or LinkedIn. Always happy to chat about video games, sports, music, or movies!


Specialties

Game Development
Game Production
Project Mangement
Data Center Operations
IT Support
Presentations
Documentation

Skills

C
C++
C#
Java
JavaScript
CSS
HTML
Python
Unity 3D
GameMaker
Blender
Pixelmator
Photoshop
Game Design
Game Art
Web Apps
Apps (IOS/Android)
Sketching
Storyboards
SCRUM
Unreal Engine
Maya
Agile Developlemt
Tech Support

Experience

Playstation

Product Development

San Diego, CA · 05/2018 – Present

• Assist with scrum/schedule management.

• Ensure bugs and QA related issues are communicated and addressed by engineers, programmers and other team members.

• Participate in marketing and PR items to provide feedback and insight.

• Contribute ideas and collation of ideas for new concepts, features and designs.

• Assist with milestone and schedule management, including review meetings.

• Help with new initiatives and programs related to online and live content.

Pixar Animation Studios

Infrastructure Resource Assistant

Emeryville, CA · 09/2017 – 05/2018

• Interned for 6 months before being converted to full-time
• Contribute to the daily operations within the physical infrastructure of the studio’s data centers and tech spaces
• Collaborate with Network/Server Admins, Facilities, Production Support, and Production Leads
• Gained basic knowledge of industry software and Pixar’s production pipeline
• Support technical needs of the VR team (ie. installed Linux build of Unreal Engine, troubleshoot software problems) and help develop VR projects in spare time

Team Projects:
• Received, racked, and migrated 200+ servers in 2 days.
• Supervised 8 contractors for a 3-day studio-wide office shuffle of 180+ office systems

ID Tech

Tech Instructor

Bay Area, CA · 05/2017 – 07/2017

• Mentored young students in foundational coding principles and game dev using Java Eclipse and Minecraft modding.

UCSC Information Technology Services

ResNet Technician

Santa Cruz, CA · 09/2016 – 06/2017

• Troubleshoot computer, network, and software related problems.
• Provide technical support in-person, over-phone, and through IT Request System (ServiceNow platform).
• Communicate with a diverse, professional clientele with varying skill levels.

Vizir

Web Developer Intern

Paris, France · 06/2015 – 07/2015

• Interned for Vizir, French start-up sponsored by Microsoft, specializing in online surveys/questionnaires.
• Shadowed and collaborated with their lead developer/programmer & public relations intern.
• Designed mockups, programed, & implemented data-visuals for Vizir’s data-analytics page.

Ursa Major Games

Artist/Designer

Santa Cruz, CA · 05/2014 – 03/2015

• Illustrated game objects, backgrounds, sprites, levels, characters, and company logo.
• Design core gameplay mechanics, levels, and environments.
• Worked with artists to develop art production pipeline to streamline production and maintain consistency and quality.
• Collaborate with 6 other team members on design, story, gameplay, and art direction.

D&B Healthcare Professionals

IT Analyst & Data Entry/Computer Operator (Seasonal)

Artesia, CA · 06/2012 – 06/2016

• Install & transport computers, hardware, & networks for main office workstations.
• Maintain and troubleshoot computer systems/networks while providing software assistance to employees.
• Timely and accurate entry of over 50 patient’s medical records & data into archives & computers.

Education

University of California, Santa Cruz

B.S. Computer Game Design

Santa Cruz, CA · 09/2012 – 06/2017

Minor in Technology Information Management

UC Center London

Study Abroad

London, UK · March 2015 – April 2015

• Coursework in British Imperialism/Urbanism

UC Center Paris

Study Abroad

Paris, France · 04/2015 – 06/2015

• French Nationality/Identity/Immigrant Culture

Awards

2015 Dean’s List (Spring), University of California, Santa Cruz
2015 Dean’s List (Fall), University of California, Santa Cruz
2014 Dean’s List (Spring), University of California, Santa Cruz
2012 Dean’s List (Fall), University of California, Santa Cruz